Latest F0 news

F0 Transmission Grid

The newest playable update comes first. Each post tells you what changed, what to know, and what comes next.

10 transmissions shown.

2026-08-16

Build

F0 Foundry · Milestone 01

F0 Foundry is ready to play

Choose one of three original spacecraft, set its livery and handling style, then race a timed one-lap challenge with boost, recharge, results, and retry.

What changedMachine choice, launch, lap, result, and retry passed our desktop and mobile browser checks.
Good to knowThis is the first challenge, not the full F0 race. Required checkpoints, pause, full sound controls, remapping, and wider device testing come next.
What comes nextImprove the race feel, connect the creator tools, and build toward F0 v0.1.

2026-07-09

Music

Current local source

Original sound system lands in the prototype tree

A reproducible Sonic Pi pipeline produced 44 original cues in raw WAV, cleaned WAV, and browser MP3 form. All 44 MP3 files are staged in the current prototype media tree.

What changed44 files plus manifest and source pipeline
Good to knowFour cues lack event triggers; no dist package includes the pass.
What comes nextMap remaining events, add global audio control, then package and test.

2026-06-16

Build

Private collaborator package

Private study build stays private

A later collaborator package continued contact and garage work but also added recognizable third-party study content.

What changedDated private package and manifest history
Good to knowStrictly do not publish; access gating does not cure rights risk.
What comes nextDo not use it as a release source. Build from the cleaned current tree.

2026-06-04

Gameplay

Contact tuning candidate

Contact tuning reaches a package candidate

Collision and machine-footprint tuning continued in the latest folder selected by the share-safe pointer.

What changedDated package, source, and static manifest
Good to knowManifest hashes are stale and 22 prohibited study-name matches remain.
What comes nextGenerate a fresh deterministic bundle and repeat prohibited-term inspection.

2026-05-31

Machines

Share-safe packaging series

Original roster and course seeds replace the default direction

Thirty procedural machine drafts and five original course seeds established a clean-room content path for public testing.

What changedRoster JSON, OBJ/MTL drafts, course seed JSON, contact sheets
Good to knowDraft silhouettes, credits, colors, and handling remain under review.
What comes nextSelect one starter craft and one circuit for public identity approval.

2026-05-26 — 2026-05-30

Gameplay

Integrated prototype source

Race feel and input paths move into one loop

Countdown, fixed-step simulation, AI/ghost racers, collisions, boost/energy/jump systems, keyboard, gamepad, and gyro experiments accumulated in the browser prototype.

What changedSource history, phase checklist, and verification notes
Good to knowCurrent lap completion is not checkpoint-valid; device acceptance is incomplete.
What comes nextTune one course, validate checkpoints, and record a complete manual run.

2026-05-26

Build

Integrated WebGL prototype

Demo, editors, identity, and music meet in one browser shell

The title flow connected mode, machine, course, race, and browser editor entries under the early Rule Mobile/F0 prototype.

What changedIntegrated source tree and dated task history
Good to knowThe early build relied on private study assets and is not public-safe.
What comes nextPreserve systems; replace every public-facing asset and label with original work.

2026-05-25

Machines

Machine editor prototype

Garage records become portable

Part selection, color, slots, stats, wire preview, and stable machine/course payloads formed the first browser garage workflow.

What changedMachine editor source and shared schema history
Good to knowStudy-derived mappings and names are excluded from public use.
What comes nextKeep the parametric workflow and feed only original machine data.

2026-05-25

Circuits

Track editor prototype

The course becomes editable data

A live 3D preview, points, banking, width, features, minimap, and JSON/OBJ export made the track editor a real production experiment.

What changedTrack editor source, export tools, and course records
Good to knowHistorical captures expose prohibited franchise language.
What comes nextRegenerate captures from the original five-course seed set.

2026-05-24

Studio

Research foundation

Start with mechanics, not mythology

Clean-room research began around high-speed handling, track representation, machine systems, interface flow, and a browser-first product thesis.

What changedProduct-direction docs and task chronology
Good to knowPrivate reverse-engineering detail stays out of public materials.
What comes nextTranslate lessons into original mechanics, language, assets, and values.