Latest F0 news
F0 Transmission Grid
The newest playable update comes first. Each post tells you what changed, what to know, and what comes next.
10 transmissions shown.
2026-08-16
BuildF0 Foundry · Milestone 01
F0 Foundry is ready to play
Choose one of three original spacecraft, set its livery and handling style, then race a timed one-lap challenge with boost, recharge, results, and retry.
2026-07-09
MusicCurrent local source
Original sound system lands in the prototype tree
A reproducible Sonic Pi pipeline produced 44 original cues in raw WAV, cleaned WAV, and browser MP3 form. All 44 MP3 files are staged in the current prototype media tree.
2026-06-16
BuildPrivate collaborator package
Private study build stays private
A later collaborator package continued contact and garage work but also added recognizable third-party study content.
2026-06-04
GameplayContact tuning candidate
Contact tuning reaches a package candidate
Collision and machine-footprint tuning continued in the latest folder selected by the share-safe pointer.
2026-05-31
MachinesShare-safe packaging series
Original roster and course seeds replace the default direction
Thirty procedural machine drafts and five original course seeds established a clean-room content path for public testing.
2026-05-26 — 2026-05-30
GameplayIntegrated prototype source
Race feel and input paths move into one loop
Countdown, fixed-step simulation, AI/ghost racers, collisions, boost/energy/jump systems, keyboard, gamepad, and gyro experiments accumulated in the browser prototype.
2026-05-26
BuildIntegrated WebGL prototype
Demo, editors, identity, and music meet in one browser shell
The title flow connected mode, machine, course, race, and browser editor entries under the early Rule Mobile/F0 prototype.
2026-05-25
MachinesMachine editor prototype
Garage records become portable
Part selection, color, slots, stats, wire preview, and stable machine/course payloads formed the first browser garage workflow.
2026-05-25
CircuitsTrack editor prototype
The course becomes editable data
A live 3D preview, points, banking, width, features, minimap, and JSON/OBJ export made the track editor a real production experiment.
2026-05-24
StudioResearch foundation
Start with mechanics, not mythology
Clean-room research began around high-speed handling, track representation, machine systems, interface flow, and a browser-first product thesis.