F0 roadmap
Build one great race first.
Foundry is playable now. The next goal is a polished F0 race, followed by creator tools and the first F0 v0.1 release.
Now and next
Playable now. In progress. Future ideas.
Every item uses words as well as color, so its status stays clear.
Playable now Live
- Choose, race, finish, and try again
- Three spacecraft, five liveries, three handling styles
- Timed one-lap result
- Keyboard, pointer, touch, and gamepad controls
- Early machine and track-building tools
In progress Next
- Stronger handling and checkpoint rules
- Creator tools connected to the playable game
- Pause and full sound controls
- Wider browser, device, and accessibility testing
- Clear release notes and credits
Future ideas Later
- Pilot identity and garage
- Ghost competition
- Phone companion and pit crew
- Racing-rig support
- Live leagues and events
The path
A better race before a bigger world.
Future dates stay open until the work is ready.
01 · live
Play F0 Foundry
Choose a machine, finish one lap, see the result, and try again.
02 · active
Make racing feel great
Improve handling, checkpoints, controls, pause, sound, access, and performance.
03 · next
Connect creator tools
Move original machines and tracks from the editors into the playable game.
04 · target
Release F0 v0.1
Ship one polished race before expanding to ghosts, Pit Crew, live data, multiplayer, and leagues.
How the team stays focused
Make the race clear, fast, and fun.
Strong handling and a trustworthy release matter more than a long feature list.
- Use the same original track data in the editor and the race.
- Keep machine choices flexible enough for the garage.
- Save on the device before adding online accounts.
- Build ghost competition before live multiplayer.
- Keep the game separate from the editorial website.
- Announce a date only when the release checks pass.