Development team · current credits

Meet the F0 Development Team.

Rolando R. Guerra of Rule Mobile and Paolo of Panim Productions lead the first F0 build. Together they shape the game, characters, story, controls, tests, and the road to the first complete race.

The people behind the zero

Two builders. One clear goal.

These are the current F0 development leads. Each release will name the people who shaped its code, art, writing, animation, audio, and production.

Lead 01 · Rule Mobile
F0 Development Lead

Rolando R. Guerra

Rule Mobile Lead · F0 Product & Development

Game prototypesWeb + productController testingTest operations

Rolando leads F0’s product direction and hands-on development. He builds the early game demos and website, tests controls and racing rigs, shapes project writing and communications, and keeps each idea moving toward a playable result. He founded EFUGY 3D and leads Rule Mobile’s apps, support, radio, and 3D work in Laredo, Texas.

Paolo’s Sci Fi Hallway environment renderLead 02 · Panim Productions
F0 Development Lead

Paolo — Panim Productions

Animation & Character Development Lead

AnimationMocapCharactersStory + ideasGameplay feedback

Paolo shapes F0’s characters, story ideas, animation, and game feel. His background includes character performance, mocap cleanup, and creature animation. He brings direct feedback, practical ideas, and a production mindset that keeps expressive work moving on schedule.

How F0 gets made

Ideas move straight into the game.

The team keeps product choices close to the playable build, character work, physical controls, and direct feedback.

01 · Build

Make it playable

Rolando turns ideas into pages, game tests, and clear next steps.

02 · Character

Give it a pulse

Paolo shapes character, creature, story, and animation direction around the game.

03 · Test

Put it in people’s hands

The team reviews the feel, controls, readability, and creative direction together.

04 · Credit

Name the people

Each public build should clearly credit the people and work behind it.

Portfolio spotlight · Paolo

Paolo builds places that invite motion.

Light, color, repeating forms, and a clear path turn this sci-fi hallway into a space that feels ready for a story.

A purple, gold, and white science-fiction hallway rendered by Paolo
A bright frontal view through Paolo’s science-fiction hallwayA wide exterior cutaway view of Paolo’s science-fiction hallway
Sci Fi Hallway — environment art by Paolo Guerrero of Panim Productions. Portfolio work shared with permission; possible in-game art. View the ArtStation project ↗

Feedback, press, playtests

Talk with the F0 Development Team.

The F0 Development Team welcomes thoughtful feedback, press conversations, and interest in scheduled in-house F0 playtests in Laredo, Texas. Sessions depend on the current build, space, safety, and schedule.

Current credits

The people leading F0

F0: Space Race development leads: Rolando R. Guerra / Rule Mobile and Paolo / Panim Productions.

Each release will add the names of the people who helped make it.